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daculp

3
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A member registered Jan 15, 2023

Recent community posts

Appreciate the continued work on this project.   I noticed in the latest version (5.5.4) that transition levels are now based on pressure altitude as selected on the new Realism>Weather menus.  Certainly makes it more realistic in some countries.  Not in the US however, as QNE is always selected passing 18000 climbing and QNH is set passing FL180 on descent.  (Abnormal QNH pressure can affect the lowest assignable  FL but not for purposes of this game and rarely in real life.)

The fix for custom location files for US operations is to change the location text files labeling to reflect "transitionaltitude" as being 18000 instead of the present "transitionlevel" label used in older examples.  Simply change "transitionlevel" to "transitionaltitude" = 18000 and altitude selections up to 18000 will be in QNH pressure altitude and voice communications will be accurate once again.

Excellent simulation!

OK, I will set a custom altitude at the entry points and try that.  Thanks for the tip.

The ability to customize is excellent; especially the new routing abilities on arrival and departures.  Really enjoyable to play.

About the only thing I have noticed is that the aircraft type 6 (light, single engine) enter at the same altitudes as the jets and climb and descend at the same rates.  The "example" instructions say the descent rates can be adjusted but so far, I have been unable to do so.  100 FPM  min and 500 FPM max descending is about right for a light aircraft but nothing I enter seems to override the default.

The only other thing is that  light aircraft enter the airspace at the same altitude as the jets.  Normally, unpressurized light aircraft would enter below 10,000 and jets above them.  Small points in an otherwise great effort.   Thank you!